
What No Man’s Sky Can Teach Us About Good Learning
When my son asked to buy No Man’s Sky, I did what I always do: I researched it. What I found was a game that teaches chemistry, problem-solving, exploration, and language acquisition better than many textbooks I have read. Seymour Papert argued decades ago that curriculum designers have a lot to learn from video game designers, and this game is a living example of why. From Vygotsky’s scaffolding to a Rosetta Stone style language mechanic, the learning design is remarkable. Underneath it all is a family story about shared curiosity, audiobooks, Artemis Two, and exploring the universe together.
